
Contents
- Introduction: Medievalism in Practice, Medievalism in Theory
- The European Medieval World & Medievalism
- Adaptation, Adoption, and Appropriation of the Medieval
- Medievalism in the Arts and Crafts
- Medievalism & Science (and Science Fiction/Fantasy)
- Medievalism & Communities
- Medievalism, Government, and Human Rights
- Warriors and Vikings of the Digital Age
- Knights of the Digital Age
- Appendix A: Let’s Go Shopping!
- Epilogue: Humor & Fun
